Session 3 of our Mutant Year Zero campaign takes the crew deeper into the Zone as they fight rot, scarce supplies, acid-drifting sky-jellies, and a minefield of ancient unexploded shells on the way to the water plant. By the time they arrive, they’re battered, low on resources, and expecting monsters.
Instead, a brutal ambush at the pipes leads to a shocking discovery: the so-called “zone ghouls” may just be frightened people. With pure water somewhere below and whispers echoing through the tunnels under the plant, the crew has to decide what kind of story they’re really in.
Original video: https://www.youtube.com/watch?v=zx1F3aL_t90
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